Achiverit: AI-Powered Mentoring App for Young Women

ROLEs

User research, UX UI design, illustration

timeline

Mar–Aug 2024

2024

Project Overview

Many young women struggle with self-confidence, especially in early adulthood. Social pressure, comparison, and uncertainty make it even harder to trust yourself or feel proud of your progress.

A personal note:
I’ve been there. For years, I searched for ways to feel “enough”, through art, journaling, or simply showing up. This app is rooted in that journey and built from a real wish to offer the support I once needed

Design Challenge

How can I design a product that helps young women build real self-worth and keep it over time?

Market Context & Need

61% of young women aged 18-24 report struggling with low self-esteem, yet only 17% seek professional help. The mental wellness app market is growing fast (28% annually), showing a clear demand for accessible emotional support.

Target Audience

Young women (18-24) navigating major life transitions.
They’re active online, sensitive to validation, and seeking a stronger sense of self-worth.

Personas:

  • Students facing academic or social anxiety

  • Juniors in their first job dealing with imposter syndrome

  • Creatives struggling with comparison and self-criticism

Young women (18-24) navigating major life transitions. They’re active online, sensitive to validation, and seeking a stronger sense of self-worth.

Personas:

  • Students facing academic or social anxiety

  • Juniors in their first job dealing with imposter syndrome

  • Creatives struggling with comparison and self-criticism

Project Overview

Many young women struggle with self-confidence, especially in early adulthood. Social pressure, comparison, and uncertainty make it even harder to trust yourself or feel proud of your progress.

A personal note:
I’ve been there. For years, I searched for ways to feel “enough”, through art, journaling, or simply showing up. This app is rooted in that journey and built from a real wish to offer the support I once needed

User Challenges

Self-improvement can present significant barriers for young women due to:

Financial Costs

Therapy is expensive ($150–$200 per session), making professional help out of reach for many.

Low Motivation

It’s hard to stay consistent with self-care or track progress without guidance and structure.

Shame & Stigma

Many feel embarrassed or “not enough,” which makes it even harder to ask for help.

Framing the Design Challenges

To guide the design of a product that supports emotional growth and self-worth, I used "How Might We" questions to explore different directions. Each question was paired with early ideas that helped me move toward clear, user-centered solutions.

How might we...
make onboarding feel personal and motivating?

How might we...
help users feel safe sharing while maintaining their privacy?

How might we...
help users track emotional growth without pressure?

How might we...
help users stay engaged and come back consistently?

Research & Insights

To better understand the emotional and behavioral roots of low self-esteem, I conducted a survey with 24 women in the target demographic. The results revealed three recurring patterns:

Negative self-talk

reported by

58%

58%

Build self-compassion skills

Lack of assertiveness

reported by

42%

42%

Practice putting themselves first

Limited self-belief

reported by

37%

37%

Strengthen their self-belief

In parallel, I consulted with two CBT specialists to translate these findings into meaningful digital experiences. Together, we identified behavior-focused therapy as an effective approach, supported by research showing that interactive and colorful self-assessment worksheets - with small, confidence-building tasks can improve self-esteem in women and enhance overall well-being.

Negative self-talk

reported

58%

Build self-compassion skills

Lack of assertiveness

reported

42%

Practice putting themselves first

Limited self-belief

reported

37%

Strengthen their self-belief

Research & Insights

CBT Exercises

Existing Digital Solutions

On the left: Real-world CBT exercises. On the right: An example of digital adaptation of these exercises within the app.

On the top: Real-world CBT exercises. Below: Examples of digital adaptations of these exercises within the app.

Design Solutions

Personalized Mentor Matching

After identifying the three core patterns, I translated each into a distinct digital mentor with a unique visual style, tone of voice, and motivational approach.

The mentor not only affects the content she receives, but also shapes the look & feel of her journey, from colors and illustrations to the type of language and exercises shown in her feed.

Turning Onboarding Into an Experience

At first, the onboarding felt flat and disconnected - like filling out a worksheet.
It collected the right data, but didn’t feel like the start of something personal or emotionally engaging.

I reworked it into a playful, visual journey: starting with fun, light moments (“Sweet or salty?”) that gently lead into deeper, more self-reflective questions.

Every interaction brings movement, color, and small surprises - turning a simple quiz into a soft and engaging first step.

Before & After: Designing for Emotion

Final Demo & Reflection

Here’s a quick look at how the app flows - starting with onboarding, through mentor matching, and into the daily moments that make it feel personal and supportive.

What I took from this project…

1

Design is how you make someone feel

Not just where they click. When someone feels safe, seen, or even a little more hopeful, that's UX at its best.

2

Simple is the hardest (and most important) thing

Translating therapy tools into everyday habits meant letting go of complexity. The more I simplified, the more powerful it became.

3

The small stuff isn’t small

A nudge, a sentence, or a single screen, eventually shape someone’s experience far more than big features ever could.